Skills
Skills here are determined by your class. Mages have magic based skills, warriors have sword based skills, and so on and so forth. Skills are more powerful then simple melee attacks. The abilities will be listed here for each class and what levels they can be attained at. You're not going to get Ragnarok or Ars Arcanum as a starter ability.
If you and another player in your party perform skills at the same time your can link your skills and combine your strength for a more devastating attack. Just because you are level say 20 doesn't mean you can't add an ability in the level 1-10 list. But if you are level 20 you cannot add any level 31+ abilities.
warrior
Levels 1-20
Abilities in this category have a cool down of one posts.
Savage Blade - It boosts your attack a little to deliver a powerful downward blow at your target.
Haymaker - Used when a blow is about to hit you. It causes you to perform a quick dodge and counterattack.
Slide Dash - You slide quickly towards your enemy and perform a swift blow to them.
Strike Raid - You throw your weapon straight at the enemy and it comes right back like a boomerang.
Flash Step - A fast step attack to uppercut and break the enemy's guard.
Quick Blitz - Perform a short jump and downward slash at your enemies.
Spin Edge - Performs a single spin and diagonal downward slash on your enemy.
Levels 21-40
Abilities in this category have a cool down of Three posts.
Flip Trick - Closes the distance with a long front flip and downward slash.
Inner Beast - Performs a powerful three hit combo on your opponent.
Round Break - If you're surrounded it causes a spin slash that will knock your enemies off guard.
Slapshot - A rapid upward slash.
Blitz - Perform a high jump and downward slash at your enemies.
Combo Break - If a player is attacking you rapidly this will cause you to perform a quick slash at their weapon to break their combo and begin attacking them.
Retaliating Slash - If you're knocked down by an enemy then enacting this will cause you to regain balance and perform a counterattack.
Spiral Cut - Performs a one handed cartwheel and downward slash.
Levels 41-60
Abilities in this category have a cool down of Four posts.
Tornado - Can only be enacted in the air. Your body will turn into a spiral going downward sword first into your enemy.
Zantetsuken - Performs a powerful slash through an enemy or group of enemies. The attack is nearly impossible to see once it's been enacted making dodging the attack nearly impossible.
Overhead Slash - This attack is best used once your enemy is about to strike. It causes you to jump over your enemy and slash them from behind.
Hurricane Period - Causes several slashes to occur in front of you.
Vortex - Closes the distance between you and a far away enemy while spinning your blade rapidly.
Levels 61-80
Abilities in this category have a cool down of Five posts.
Sonic Blade - Performs a powerful attack with your sword pointed forwards at your enemy.
Ars Arcanum - Performs flurry of blows to an enemy right in front of you.
Brutal Blast - Perform an upward slash that knocks your opponent into the air and then finish with a downward slash that sends them flying.
Salvation - Causes your weapon to become pure white and slam into the ground causing a shock wave of light to ripple out at your enemies.
Windcutter - A spinning attack that creates a whirlwind to send your enemies flying.
Levels 81-100
Abilities in this category have a cool down of Six posts.
Sacred Blade - Causes your sword to increase in size turning it into a large white blade. It lasts for five posts and drastically increases your strength until it wares off.
Ragnarok - Causes you to slash multiple times at an enemy in front of you and then fire a blast of several red missiles that lock on and hit enemies.
Omni Blade - Splits you into five and causes each of your selves to rapidly attack your enemy.
Balance Blade - If an enemy on ground knocks you into the air this ability will allow you to regain your balance and perform a strong downward slash at your enemy.
mage
Levels 1-20
Abilities in this category have a cool down of one posts.
Fire - causes a ball of fire to fly at your enemy.
Blizzard - Causes a shard ice to fly at your enemy.
Thunder - Fire's a lightning bolt from the sky that hits our target.
Barrier - Creates a magical barrier to surround one ally or the mage itself.
Cure - Cures the health of one party member.
Water - Launches a water projectile at the enemy.
Aura Ray - Fires a blast of power at the enemy.
Levels 21-40
Abilities in this category have a cool down of Three posts.
Quake - Fires a small rock at an enemy.
Gravity - Draws one airborn enemy straight to the ground.
Flamethrower - Sends a large fire blast at the enemy.
Aero - Protects one party member with a shield of wind. Does not stop attacks only lessens the blow and speeds up healing.
Stop - Freezes one enemy.
Aura Cannon - Shoot a beam of pure power that hits multiple enemies.
Ice Strike - Causes a large piece of ice to come up under an enemy.
Phantom Strike - Causes a ghost self to appear and attack the enemy.
Levels 41-60
Abilities in this category have a cool down of Four posts.
Rising Phoenix - Causes a large explosion of fire underneath an enemy.
Ice Strike - Causes a large piece of ice to come up under an enemy.
Card Capture - Card capture is a power that allows you to trap an enemy in a card, whether player or NPC. This does not work on bosses, but will work on their minions. Anyways the power holds as long as the captor chooses however, that mage cannot cast another spell until they release them.
Raining Spheres - Causes spheres of water to fall from the sky onto all the enemies.
Hurricane Winds - Turns the field into a large whirlwind that sends enemies flying.
Clone Magic - Creates three clones of yourself that protect you from damage. You cannot be attacked until those three are dead.
Levels 61-80
Abilities in this category have a cool down of Five posts.
Blazing Blizzard - Causes you to send a myriad of ice shards at your enemies.
Comet Rain - Causes a bunch of fireworks to harm enemies.
Flare Force - Allows the mage to send several random objects in the area flying into an enemy.
Blazing Fury - Becomes engulfed in flames and throws massive fireballs at the enemy while also used as a shield.
Levels 81-100
Abilities in this category have a cool down of Six posts.
Bolts of Sorrow - A myriad of lightning bolts rain down upon the enemy.
Icy Terror - Ice crystals randomly appear and fl at enemy targets.
Ultimate Cure - Cures everyone in your party fully.
Groundshaker - Causes the whole area to erupt in an earthquake.
ninja
Levels 1-20
Abilities in this category have a cool down of one posts.
Smoke Screen - Creates a smokescreen that lasts 20 seconds.
Haymaker - Used when a blow is about to hit you. It causes you to perform a quick dodge and counterattack.
Stun Hit - Causes you to strike the spine of a person in a place that will paralyze them for a few seconds.
Untouchable - Allows you to dodge moves matrix style.
Flash Step - A fast step attack to uppercut and break the enemy's guard.
Boomerang - Throws your weapon allowing it to spin around in a circle doing damage to whoever it hits before it flies back to you.
Slipstream - Allows you to trip your enemy and attack them.
Levels 21-40
Abilities in this category have a cool down of Three posts.
Uppercut - You deliver a uppercut with your fist and then slash across their stomach with your weapon.
Quick Beast - Performs a fast three hit combo on your opponent.
Fade - Allows you to teleport quickly out of the way of an attack.
Bloodfest - A strong five hit combo.
Guard Break - Performs a ninjutsu move that breaks an enemy's guard.
Combo Break - If a player is attacking you rapidly this will cause you to perform a quick slash at their weapon to break their combo and begin attacking them.
Retaliating Slash - If you're knocked down by an enemy then enacting this will cause you to regain balance and perform a counterattack.
Raiton - Causes you to rush an enemy at lightning speed and attack them.
Levels 41-60
Abilities in this category have a cool down of Four posts.
Ultimate Boomerang - Same as boomerang, but it causes your weapon to go around three times and widen it's range each time.
Double Team - Splits you into two and both perform a five hit combo.
Overhead Slash - This attack is best used once your enemy is about to strike. It causes you to jump over your enemy and slash them from behind.
Speed Blow - Doubles your speed to perform a flurry of blows in what appears to be 1 second.
Grand Slam - You jump onto your opponent doing a handstand before flipping around slamming them into the ground in the process.
Levels 61-80
Abilities in this category have a cool down of Five posts.
Overwhelm - Activate it after you throw your weapon and your weapon will split into five hitting your enemy.
Ars Solum - Performs flurry of blows in what seems like only a second.
Malmsight - Makes any hidden enemy come out. This does not work on certain bosses that are meant to be hidden.
Invisible - Turns you invisible for two posts.
Fade Slash - Allows you to teleport behind an enemy before being attacked and hit them.
Levels 81-100
Abilities in this category have a cool down of Six posts.
Doom of the Living - A fifteen hit combo that ends in a final slash that sends enemies flying back.
Fuma Shuriken - Makes several copies of your weapon that constantly fly into enemies for ten seconds.
Knock Out - Causes you to dash at lightning speed to your enemy and cut right through them.
Balance Blade - If an enemy on ground knocks you into the air this ability will allow you to regain your balance and perform a strong downward slash at your enemy.
hunter
Levels 1-20
Abilities in this category have a cool down of one posts.
Heavy Shot - Turns your projectile as hard as stone hitting your enemy.
Ice Shot - Covers your projectile in ice firing it at your enemy.
Lighting Shot - Makes your projectile appear as a bolt of lightning hitting the enemy.
Homing Bird - The projectile follows your target until it hits it.
Fire Shot - Covers your projectile in fire hitting the enemy.
Repelling Shot - A shot will be fired at an enemy projectile, stopping it.
Rage Strike - A powerful shot that will knock an enemy back.
Levels 21-40
Abilities in this category have a cool down of Three posts.
Swiftsong - Allows you to fire five shots at one enemy faster then melee.
Poison shot - Fires a special projectile that leaves an enemy in massive pain for one whole post.
Stop Shot - When the projectile hits the enemy it leaves them stunned for one post.
Whip Shot - Your projectile becomes a chain that allows you to pulls an enemy into the direction of another party member or yourself.
Hawk's Eye - Fires a projectile miles in any direction.
Split Fire - Once your projectile is fired it splits into two hitting the enemy.
Retaliation Shot - If you're knocked down by an enemy then enacting this will cause you to regain balance and fire at your enemy.
Shot Digger - Fire your shot into the ground and it will come up right underneath your enemy no matter where they've moved.
Levels 41-60
Abilities in this category have a cool down of Four posts.
Bomb Shot - Turns your projectile into a bomb that explodes on contact.
Trick Shot - Your shot starts moving towards one target, but then quickly changes course and hits a different one.
Double Hitter - While the shot is headed towards it's target it splits in two hitting separate targets at the same time.
Unseen Homing Shot - Simply turns your homing projectile invisible until it's inside someone.
Bloodletter - Your shot does not stop it continues going through anybody and anything in one direction within eyesight.
Levels 61-80
Abilities in this category have a cool down of Five posts.
Multi-Missile - Fires a shot that splits into ten hitting different targets.
Arcanum Shot - Fires fifteen shots one after the other.
Omega Blast - Turns your shot into a medium sized ball of energy that explodes when it hits an enemy.
Mega Shot - Fires a shot that's meant to miss and cause a large explosion.
Levels 81-100
Abilities in this category have a cool down of Six posts.
Misery's End - Fires a shot in the air and a moment later a myriad of shots come down from the sky onto the field.
Ragnarok - Fires multiple red lasers from your weapon that lock on and hit opponents.
Raen - Your projectile becomes a large ball of power that is sent at your enemies dealing massive damage.
River of Blood - Deals a shot with the amount of damage your have received throughout the fight.
dragoon
Levels 1-20
Abilities in this category have a cool down of one posts.
Raging Boar - Spin your weapon around sending enemies flying.
Jump - Jump above your enemy then come right down on top of them delivering a powerful blow.
Impale Slam - Impale your enemy, lift them up, then slam them down onto the ground.
Strike Raid - Hurl your weapon at the enemy. Once it hits something it will appear in your hand once again.
Combo Break - When being attacked rapidly it will cause your to strike upward breaking their combo.
Quick Blitz - Perform a short jump and downward slash at your enemies.
Sweep - Performs a sideways slash knocking opponents out of your way.
Levels 21-40
Abilities in this category have a cool down of Three posts.
Vorpal Thrust - Thrust your weapon at the enemy and send them flying back.
Teleport Jump - Teleport above your enemy and come down right on them.
Impale Spin - Impale your enemy and spin around sending them flying.
Slapshot - A rapid upward slash.
Blitz - Perform a close range jump and downward slash at your enemies.
Retaliating Slash - If you're knocked down by an enemy then enacting this will cause you to regain balance and perform a counterattack.
Levels 41-60
Abilities in this category have a cool down of Four posts.
Spineshatter Dive - When above your enemy it causes you to dive down at them with your blade piercing them.
Double Jump - Teleport right above your opponent and come down on them. This can be done twice in a row on the same person or a separate targets.
Spiral Thrust - Turns your blade into a tiny tornado that pierces your enemy.
Hurricane Spear - Spin your spear above your head turning the field into a whirlwind.
Vortex - Closes the distance between you and a far away enemy while spinning your blade rapidly.
Levels 61-80
Abilities in this category have a cool down of Five posts.
Sonic Blade - Performs a powerful attack with your weapon pointed forwards at your enemy.
Ars Arcanum - Performs flurry of blows to an enemy right in front of you.
Ultimate Assault - Impale your enemy and slam them multiple times into the ground around you before flinging them across the field.
Ripple Drive - Throw your spear into the ground and have a ripple of light come from it doing damage to your enemies.
Levels 81-100
Abilities in this category have a cool down of Six posts.
Sacred Blade - Causes your weapon to increase in size turning it into a large white blade. It lasts for five posts and drastically increases your strength until it wares off.
Spear of the Gods - Throw your spear in the air and have it come down as a myriad of spears striking multiple enemies. Once one hits the ground it causes an explosion.
Omni Blade - Splits you into five and causes each of your selves to rapidly attack your enemy.
Balance Blade - If an enemy on ground knocks you into the air this ability will allow you to regain your balance and perform a strong downward slash at your enemy.
dark meter skills
1-25%
Abilities in this category have a cool down of one posts.
Dark Aura - Fire a ball of dark aura from your hand.
Dark Shield - Create a dark barrier around you or an ally.
Dark Haze - Charge at your enemy cloaked in darkness.
Dark Break - Leap above your enemy and strike them with a dark slash.
26-50%
Abilities in this category have a cool down of Three posts.
Dark Fire - Fire a large blast of dark fire from your weapon.
Faze - While an enemy is striking you this allows you to be right behind them before they even see it making it seem for moment like there's two of you.
Maelstrom - Spin around cloaked in darkness hitting enemies.
Dark Volley - Fire several dark projectiles from your body.
51-75%
Abilities in this category have a cool down of Four posts.
Chaos Blade - Like sonic blade, only your are cloaked in darkness.
Shadowbreaker - Break your opponents combo with dark energy bursting from you.
Dark Raen - Form a large ball of dark energy and fire it at the enemy.
Black Lightning - Fire a bolt of black lightning from your fingertips.
76-100%
Abilities in this category have a cool down of Five posts.
Dance of Chaos - After finishing a combo, it generates a portal of darkness from your hands and releases a torrent of dark energy.
Dark Impulse - Cloaks you in darkness and performs flurry of blows to an enemy right in front of you.
Meteor Crash - Cause several meteors to fall down around you.
Heartless - You may summon
one heartless pet to help you. It would be a basic heartless not a huge boss.